NAUGHTS - définition. Qu'est-ce que NAUGHTS
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Qu'est-ce (qui) est NAUGHTS - définition

PAPER-AND-PENCIL GAME FOR TWO PLAYERS
Noughts and Crosses; Tic tac toe; Tick-tac-toe; Tic Tac Toe; Noughts-and-Crosses; Tick tat toe; Tick-tat-toe; Tick tack toe; Tick-tack-toe; Naughts and crosses; Noughts and crosses; Tictactoe; Tic-Tac-Toe; Three-In-A-Row; Tic-tac-toe board; Ticktacktoe; Noughts-and-crosses; Noughts & crosses; Noughts & Crosses; Os and Xs; Tic-Tac-Tic-Tac-Toe; Star Tic Tac Toe; Super Tic-Tac-Toe; Tit-tat-toe; Advanced tic tac toe; Noughts and Crosses 3×3
  • 100x100px
  • [[Incidence structure]] for tic-tac-toe
  • 200px
  • Optimal strategy for player O. Player O can only force a win or draw by playing in the center first.
  • Optimal strategy for player X if starting in upper left. In each grid, the shaded red X denotes the optimal move, and the location of O's next move gives the next subgrid to examine. Note that only two sequences of moves by O (both starting with the center, top-right, left-mid) lead to a draw, with the remaining sequences leading to wins from X.

Naught         
  • Maya numeral zero
  • The number 605 in Khmer numerals, from the Sambor inscription ([[Saka era]] 605 corresponds to AD 683). The earliest known material use of zero as a decimal figure.
  • The empty set has zero elements
  • A [[number line]] from -3 to 3, with 0 in the middle
  • Example of the early Greek symbol for zero (lower right corner) from a 2nd-century papyrus
  • left
  • This is a depiction of zero expressed in Chinese [[counting rods]], based on the example provided by ''A History of Mathematics''. An empty space is used to represent zero.<ref name="Hodgkin" />
INTEGER NUMBER
Number 0; Zero function; Nought; Zeroes; Zero (mathematics); Sefr (number); Sefer (number); History of zero; Zero (number); Zero map; ⁰; ₀; ٠; ۰; 0 (number); Number zero; Naught; Zeros; 0; 0.; Zero (math); Zero (maths); Zéro; 〇; ០; Zero; N°0; Zero number; ꩐; ༠; ௦; ०; ০; ੦; User:InitHello/ListOfFucksLolCamGives; ૦; ୦; ౦; ೦; ൦; ߀; ໐; ၀; ႐; ꧐; ᥆; 𐒠; ꣐; 0 (Number); 0️⃣; ASCII 48; \x30; U+0030; 𝟘; Zero module homomorphism; 0^1; 0¹; 0**1; 0²; 0³; 0⁴; 0⁵; 0⁶; 0⁷; 0⁸; 0⁹; 0¹⁰; 0^2; 0^3; 0^4; 0^5; 0^6; 0^7; 0^8; 0^9; 0^10; 0**2; 0**3; 0**4; 0**5; 0**6; 0**7; 0**8; 0**9; 0**10
·adv In no degree; not at all.
II. Naught ·adj Hence, vile; base; naughty.
III. Naught ·adv Nothing.
IV. Naught ·adj Of no value or account; worthless; bad; useless.
V. Naught ·adv The arithmetical character 0; a cipher. ·see Cipher.
Naughtily      
·adv In a naughty manner; wickedly; perversely.
naught         
  • Maya numeral zero
  • The number 605 in Khmer numerals, from the Sambor inscription ([[Saka era]] 605 corresponds to AD 683). The earliest known material use of zero as a decimal figure.
  • The empty set has zero elements
  • A [[number line]] from -3 to 3, with 0 in the middle
  • Example of the early Greek symbol for zero (lower right corner) from a 2nd-century papyrus
  • left
  • This is a depiction of zero expressed in Chinese [[counting rods]], based on the example provided by ''A History of Mathematics''. An empty space is used to represent zero.<ref name="Hodgkin" />
INTEGER NUMBER
Number 0; Zero function; Nought; Zeroes; Zero (mathematics); Sefr (number); Sefer (number); History of zero; Zero (number); Zero map; ⁰; ₀; ٠; ۰; 0 (number); Number zero; Naught; Zeros; 0; 0.; Zero (math); Zero (maths); Zéro; 〇; ០; Zero; N°0; Zero number; ꩐; ༠; ௦; ०; ০; ੦; User:InitHello/ListOfFucksLolCamGives; ૦; ୦; ౦; ೦; ൦; ߀; ໐; ၀; ႐; ꧐; ᥆; 𐒠; ꣐; 0 (Number); 0️⃣; ASCII 48; \x30; U+0030; 𝟘; Zero module homomorphism; 0^1; 0¹; 0**1; 0²; 0³; 0⁴; 0⁵; 0⁶; 0⁷; 0⁸; 0⁹; 0¹⁰; 0^2; 0^3; 0^4; 0^5; 0^6; 0^7; 0^8; 0^9; 0^10; 0**2; 0**3; 0**4; 0**5; 0**6; 0**7; 0**8; 0**9; 0**10
¦ pronoun archaic nothing.
¦ noun N. Amer. variant spelling of nought.
Phrases
come to naught be ruined or foiled.
set at naught archaic disregard; despise.
Origin
OE nawiht, -wuht, from na 'no' + wiht 'thing' (see wight).

Wikipédia

Tic-tac-toe

Tic-tac-toe (American English), noughts and crosses (Commonwealth English), or Xs and Os (Canadian or Irish English) is a paper-and-pencil game for two players who take turns marking the spaces in a three-by-three grid with X or O. The player who succeeds in placing three of their marks in a horizontal, vertical, or diagonal row is the winner. It is a solved game, with a forced draw assuming best play from both players.